![]() I'll be keeping an eye on it to see if these issues are addressed as they are ABSOLUTELY fixable, but for now, I'd advise to steer clear. I was actually aware of this game 3-4 years ago and while I never expected it to be on the level of everyone's favourite anthropomorphic drinking utensil, I had at least expected it to get the basics down. Theyre huge fans of Cuphead and wanted to make a tribute to it, not just a ripoff. These are all good ideas, it's just that the execution is terrible. TL DR: Enchanted Portals is being made by an indie studio of two people. Also, the weapons are elemental, meaning different enemies have different weaknesses. There are a bunch of different status effects, like getting flattened by the hammers or being turned into a zombie during the first boss. It's not all bad though - the devs had the foresight to add a progress meter around the player's health display which actually shows how close you are to triggering the next phase of the boss fight. Even something as simple as an iris transition would have made these less jarring. Presentation is also lacking - the music and ingame animations are great, but these are interspersed with still images that just pop up and disappear. The game also has no i-frames, so you can go from full health to dead in seconds. Dashing also causes your character to stop firing and it carries momentum too which caught me out several times. Worse still, you can't change weapons whilst airborne and doing so causes your character to stop firing. The controls are busted - each of the game's three weapons have a separate button on the D-pad instead of one button to cycle - an issue for players like myself who need the D-pad for movement in these types of games. It becomes clear VERY early on that this game needed more time in the oven. Imo, a clone like Enchanted Portals would have benefitted by addressing these instead of futilely trying to match the animation. The impacts of your shots are piddly and you go entire boss phases without knowing if you're doing damage. The shooting doesn't feel as good as Metal Slug. The movement doesn't feel as good as Contra. They maybe should have embraced that more to set themselves apart, though it probably would have been harder haha.Ĭuphead was initially one my most anticipated games upon its announcement, but I didn't end up buying it because the gameplay is no good lol. Actually, to be a little bit nicer, the style looks closer to John Kricfalusi than Max Fleischer. This looks like a Newgrounds parody of Cuphead. Enchanted Portals, an indie game heavily inspired by Cuphead, has received mixed reviews due to its rough spots such as poor level design and lack of invincibility frames. Genuine hard research and care needs to be done on these techniques. Blinking objects don't resemble rotoscoping. The animation isn't bouncy or rubbery enough. There should be a slight drop shadow between the sprites and the backgrounds. In this, the backgrounds don't look hand painted. It needs film grain it needs a CRT filter or heavy chromatic aberration. The thing that made Cuphead stand out was the artists completely committing to its style. Above all our goal is to make a game that people like and want to play, but still celebrating the legacy of Cuphead and paying homage to it.Hm. ![]() ![]() That being said, we’ve been listening closely to the criticism and we agree that having more elements that further differentiate ourselves from Cuphead would greatly benefit the game, so from now on we’ll work towards adding some more original gameplay mechanics, a more whimsical soundtrack that fits the setting, and as many other unique elements as possible. We’ve put all our love and care into this project, and it all comes from a place of respect and admiration for the original. Enchanted Portals is our very first game, we are both avid Cuphead fans and our initial idea was to make a game heavily inspired by it, not to attack it or compete with it, but to celebrate it and because we’d love to see more Cuphead-like games out there. ![]() Xixo Games Studio is a small indie studio of only two people, Daniel (CEO, game director and programmer), and Gemma (artist and composer). Hi everyone! First of all, we want to thank all of you who have reached out to us to say that you love Enchanted Portals and can’t wait to play it! We think our intent with the game has been greatly misunderstood and we wanted to clarify some points and also give some context as to why the game is the way it is.
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