Here, Sonic seems to be a bookish nerd of sorts, a sidekick to Amy Rose, who has been turned into a burnt out, cigar-smoking detective. Mayhem Master’s depictions of Sonic and Amy Rose are atypical to put it mildly. There’s a lot to like about this game, but there’s a part of me that really wonders if this should even be considered a Sonic fan game. A shame, really, because there’s so much promise here. It’s a game I’d love to enjoy when it’s done… but I’m assuming I’ll be left out in the cold. The presentation and controls are excellent, and the new sprites are beautiful. For those hardcore Mega Man fans among you, the rest of this is solid, at least. None of this is insurmountable as long as you’re paying attention, but as a very casual Mega Man fan, it’s an unfriendly first impression and makes me worried about what the rest of the game is going to be like as the challenge naturally ramps up. And then it starts making you juggle all of this stuff, together, at the same time. It almost immediately throws you into scenarios where you have jumps you can barely reach, insta-kill spikes, and enemies that not only actively dodge your shots, but invincible enemies that launch counter attack homing missiles. Sadly, this is how I’d characterize Perfect Blue: though this introductory level isn’t impossibly hard, it’s definitely pushing that edge where it’s not very accommodating to someone who hasn’t played and finished every Classic Mega Man game ever made. Add on to the fact that I’d even say that there are official Mega Man games with bad difficulty balancing, and you have a recipe for frustration. This insularity means these things are usually way too hard for what I would consider “normal” people (read: casual fans and outsiders). Fan made gaming content generally has problems when it comes to difficulty balancing anyway, but these games have earned a certain reputation for their difficulty, which creates a problem when you have content made by fans, for fans. There are two things out there that always give me pause: fan-made Doom level packs, and Mega Man fan games. This is a Unity game, so I wouldn’t think it’d be that hard to hook it up to the controller mapper. The keyboard works just fine, here (it’s just pinball, after all) but I find that the triggers on a controller feel really good with pinball flippers, and mapping the plunger to the right stick is great, too. And, third, it would be nice if it had controller support. Both contribute to the fact that the table feels a little flat, like it’s missing a spark to really put it over the top. Score accumulation is also pretty slow most pinball tables will dump millions and millions of points on you, but here, it felt like a struggle just to reach the 379k I finished with. I’ve never been a pinball wizard, but I was losing balls left and right here and it still took a good 15 minutes before I finally got a game over. My complaints are minor: for starters, the table feels kind of easy. This looks, sounds, and functions exactly like a real pinball table should. This could very easily be an official DLC release for one of those aforementioned pinball collections and I wouldn’t even bat an eyelash (in fact, if you ask me, this is better than Pinball FX, which has always had weird ball physics). Still, I find myself fascinated by a good pinball table, and this honestly caught me off guard. ![]() And now, with access to digital pinball collections like Pinball Arcade and Pinball FX, I don’t actually find myself playing as much pinball as I thought I would when I was 14 years old. Pinball is one of those things where I’ve always been obsessed with it, but never very good at it. ![]() Today is the day I talk about fan games! And even though SAGE has “Sonic” right there in the acronym, it’s always hosted fan games from all types, so today we’ve got Mega Man, Mario, Rayman, and even fan games of fan games, if you can believe it. Whoops! Like I said when I outlined the posting “schedule” on the first day, we’re playing it fast and loose, so this is just what you get. I’d hoped to have this article out a little bit sooner, but I overestimated how long it would take to write about some of these games.
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